The show’s makers have said the TV series is based more closely on the original fantasy novels by Andrzej Sapkowski than on the games, but let’s be honest: it wasn’t the books that got this series commissioned. The Witcher video game series has sold more than 40m copies worldwide, and Henry Cavill’s portrayal of lead character Geralt, who travels the mythical landscape slaughtering demonic beasts for cash, is highly influenced by the game’s depiction. There are clear nods, too, to the game’s fandom, most obviously in the bathing scene, whose game manifestation became a staple of The Witcher 3’s marketing and memes. … [Read more...] about Will the success of The Witcher herald a golden age of game-to-TV adaptations?
This touches on a bigger question of interaction and involvement. The walking simulator question. Games falling into this category have tried various things to add complexity to the basic process of moving through an area and receiving story. Firewatch uses branching dialogue and tactile objects and items (the walkie-talkie, the map, dozens of small nothings) to give players a handhold in the experience. It feels like it could gate progression by building puzzles using these items, but instead we’re very much led, albeit skilfully, through the game’s world. Time is elastic, according to the needs of story. Days and even weeks are skipped over. Sometimes, with a plot point reached, days simply end while Henry is wandering in the open. And why not? It’s effective storytelling, but it also underlines that Firewatch is moved forward by player discovery, rather than player activity. … [Read more...] about Firewatch review – a small game with a big story
Film blog, Deadline Hollywood, first revealed the news, claiming that Warner Bros has bought the rights, and is already in the planning stages of a live action tie-in – although a release is far from confirmed at this stage. The site claims that Roy Lee, the producer of the smash hit Lego Movie, will oversee the project via his company, Vertigo Entertainment. … [Read more...] about Minecraft at the movies – hit game to become a film
To move ahead without alienating a vast and highly engaged fanbase, Microsoft is going to have to build some kind of API (application program interface) that will give the game’s creative community access to the C++ versions of the game. “An officially supported API, if written properly, would have many advantages over the current system,” says Ratcliffe. “Mods would be easier to install, compatible between updates and platforms, and could be properly sandboxed, safely allowing things like mods that automatically download when you connect to servers. To achieve this, I imagine mods would written in some kind of scripting language, rather than C++ itself.” … [Read more...] about Minecraft Education Edition: why it’s important for every fan of the game
Minecraft is a world-crafting game that has sold more than 35m copies. Players traverse a procedurally generated world, moving and combining blocks to create tools and structures. The game has become a popular teaching resource. McElhenney has not said how he plans to build a story based on the franchise. … [Read more...] about Minecraft creators Mojang announce director for forthcoming film of the game