The US president Donald Trump’s authorisation of the targeted killing of the Iranian al-Quds force commander, Qassem Suleimani, is, in many ways, similar to his administration’s approach to trade. In both cases, the administration has demonstrated a willingness to surprise by unilaterally leveraging US strength in the pursuit of long-term outcomes, despite considerable short-term risks and without wide consultations. As Ronald Reagan showed in the 1980s with his strategy vis-a-vis the Soviet Union, such aggressive unilateralism can work. But it is best used selectively and sparingly. … [Read more...] about Is Donald Trump’s Iran strategy working?
Every year a survey by the British magazine The Economist looks at which cities around the world have the best standard of living. In 2017, Hamburg was the only German city to make the top 10. The Australian city of Melbourne held onto first place for the seventh year in a row. Frankfurt came 21st, followed closely by Berlin (23rd). … [Read more...] about The place to be: Hamburg is booming
He said: "I thought to myself, 'Well, the first thing you're gonna see before you come to your hometown is the river where you used to play with your brothers, and the waterfall, and the architecture of this particular place where you used to visit quite a lot.' It has to be exactly the same, otherwise, if it's not, I'd just fly over and go somewhere else." … [Read more...] about Lost child finds mum 25 years later because he recognised their home on Google Earth
He said: "Everything just started to match. So I traced a road back that I would follow back as a child, and before I knew it I was looking at the suburb where I had grown up, and just on the right of it was the house I had grown up in. I couldn't sleep for that whole night." … [Read more...] about Lost child finds mum 25 years later when he recognised his home 6000 miles away on Google Earth
David Vonderhaar is the studio design director at Treyarch, the veteran Call of Duty developer behind the new Blackout mode. When his team set out to create a battle royale map, they initially tried to bring in their experience from traditional first-person shooters, but that proved to be a mistake. “Many of those map guidelines that worked for multiplayer needed to be rewritten or removed,” he says. “Certain things like the definition of a structure, the entrance/exit requirements need to be modified and updated … We had to spend a lot of time in early development carefully describing the variety and locations of destinations on the map, and how they related to one another.” … [Read more...] about Battle royale: the design secrets behind gaming’s biggest genre