This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.Before we get into this week’s Big Topic, a few pieces might set the stage for productive conversation. Zoya Street dug through Nobuki Yasuda’s work to extract how players describe games in Japanese. Are games “fun”? Are they “interesting”? Mark Filipowich talks about engaging with a work and how that work communicates to an individual. Both of these topics are embedded in the discussion that follows.First, There is a Mountain A game called Mountain recently came out. Cameron Kunzleman discusses Mountain over at Paste, which is important for understanding the conversation that follows. Stephen Beirne took a couple of shots at the concept of “interactivity”. Raph Koster responded, the conversation flooded over to Twitter, and then Raph wrote another post addressing interactivity as well as Mountain.Michael McMaster took the discussion around Mountain down a different path in an essay on Medium titled “On Formalism”:“Games are expected ideally to be fun/digestible/gratifying, but if that’s not possible then they should at least be meaningful (i.e. if I can’t play it… Read full this story
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