Massively multiplayer games have been around for a while, and some skeptics might say that not much about them has changed over the years. You create a single character, use that character to go explore a persistent online world, fight monsters, acquire treasure, and hopefully meet up with other players for some group adventures. EA Mythic’s Warhammer Online will attempt to introduce real progress by creating a new game that offers both full-fledged massively multiplayer gameplay–fighting monsters, gaining levels, and performing quests–alongside a full-featured, competitive realm-versus-realm game, in which you can spend your characters’ entire careers engaged in battle against other players from enemy factions. The game will take place in Games Workshop’s colorful Warhammer Fantasy Role-Play universe, a high-fantasy world with dark overtones that’s inhabited by orcs, elves, dwarfs, humans, and demons. At launch, the game will let players create and play as characters from these races, including the already-revealed greenskins (orcs and goblins) and dwarfs. GameSpot is pleased to reveal two of the first professions from the human Empire faction: the witch hunter and the knight of the blazing sun, along with new information on scenario gameplay. EA Mythic’s content design lead Doug Woolsey, designer Brian Wheeler, and… Read full this story
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Warhammer Online: Age of Reckoning Updated Q&A - Unveiling Scenarios, the Knight of the Blazing Sun, and the Witch Hunte have 270 words, post on www.gamespot.com at December 13, 2006. This is cached page on Europe Breaking News. If you want remove this page, please contact us.